camera + flutter flame camera feat!: Add CameraComponent to FlameGame by spydon · Pull Request #2740 · flame-engine/flameDescription This PR adds the CameraComponent and a World by default to the FlameGame. Checklist I have followed the Contributor Guide when preparing my PR. I have updated/added tests for ALL new/updated/fixed functionality. I have updated/added relevant documentation in docs and added dartdoc comments with ///. I have updated/added relevant examples in examples or docs. Breaking Change? Yes, this PR is a breaking change. Migration instructions We'll treat this as a breaking change since the cameraComponent name will clash with many of our users implementations, luckily it is very easy to migrate. If you have a game like this currently: class MyGame extends FlameGame { late final CameraComponent cameraComponent; late final World world; Future<void> onLoad() async { world = World() cameraComponent = CameraComponent(world: world); add(world); add(cameraComponent); world.add(MyComponent()); } } then you simply have to remove your own references to cameraComponent and world, s wono | discuss | tweet + flutter flame camera Camera oscillation using the new API · Issue #2574 · flame-engine/flameCurrent bug behavior The camera seems to oscillate when following a movable component. not.working.mp4 On the above video you can see that's the camera movement is not fluid. There seems to be a delay between the player position update a... wono | discuss | tweet + flutter flame camera GitHub - nmarafo/test_camera_follow_in_flameContribute to nmarafo/test_camera_follow_in_flame development by creating an account on GitHub. wono | discuss | tweet + flutter flame camera Basic Camera usage on FlameCamera, a simple yet heavly used resource on game dev, it is essential for building games that have its “world” bigger than the screen of the device it is been played on. wono | discuss | tweet
+ flutter flame camera feat!: Add CameraComponent to FlameGame by spydon · Pull Request #2740 · flame-engine/flameDescription This PR adds the CameraComponent and a World by default to the FlameGame. Checklist I have followed the Contributor Guide when preparing my PR. I have updated/added tests for ALL new/updated/fixed functionality. I have updated/added relevant documentation in docs and added dartdoc comments with ///. I have updated/added relevant examples in examples or docs. Breaking Change? Yes, this PR is a breaking change. Migration instructions We'll treat this as a breaking change since the cameraComponent name will clash with many of our users implementations, luckily it is very easy to migrate. If you have a game like this currently: class MyGame extends FlameGame { late final CameraComponent cameraComponent; late final World world; Future<void> onLoad() async { world = World() cameraComponent = CameraComponent(world: world); add(world); add(cameraComponent); world.add(MyComponent()); } } then you simply have to remove your own references to cameraComponent and world, s wono | discuss | tweet
+ flutter flame camera Camera oscillation using the new API · Issue #2574 · flame-engine/flameCurrent bug behavior The camera seems to oscillate when following a movable component. not.working.mp4 On the above video you can see that's the camera movement is not fluid. There seems to be a delay between the player position update a... wono | discuss | tweet
+ flutter flame camera GitHub - nmarafo/test_camera_follow_in_flameContribute to nmarafo/test_camera_follow_in_flame development by creating an account on GitHub. wono | discuss | tweet
+ flutter flame camera Basic Camera usage on FlameCamera, a simple yet heavly used resource on game dev, it is essential for building games that have its “world” bigger than the screen of the device it is been played on. wono | discuss | tweet